Age/Gender: 22, Male
Location: Denmark
Job: Sales Manager
Im working as a part-time sales manager for an IT-company and im saving up a little money to get my education. I like doing stuff... Sports, IT, Family, Traveling, Gardening, Singing and loads of other stuff. Tried and failed doing flash, retrying soon ^^
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Whistle Status: Normal
Exp. Points: 160 / 180
Exp. Rank #: 182,387
Voting Pow.: 3.96 votes
BBS Posts: 11 (0.01 per day)
Flash Reviews: 135
Music Reviews: 63
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All Flash Reviews
135 Reviews | 19 w/ Responses
I love the controls of this game, im so tired of games where you can jump into whatnot and get away with it, this takes skill instead of mindless clicking.
The graphics were flawless and practically glitchfree, it only bugged for me one single time. I was doing a walljump and when i landed on the opposite wall i was stuck, couldnt move anywhere... i simply pressed "restart" of course. The physics were impressive for a flashgame.
The storyline was deeper than your average platformer and made me laugh.
I like how you come clean with how you feel about browser issues.. In my honest opinion even admitting to use IE should be a direct and prompt course of a thumbs down. The program is so flawed and stiff that using it would result in premature graying of my hair. On top of being more secure, fast and stable Firefox can be modified to your preferences with neat add-ons IE could never dream of.
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This is an ok flash movie, but i definitely dont feel like im watching pencilmation.
This is missing what pencilmation in my opinion should be about, writer/animation interaction. You practically left that part out completely this time. Like when he made a house, instead of making the hourse on screen you turn a page.
Because of the headline "Pencilmation #11" im giving this a rather low score, simply because i dont feel like thats what im watching.
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I'm rating this for what it is, an entertaining fun quickie.
I got 12798 lbs..
Its all about combos. Let the turkeys fill up the screen the first 45-50 secs, then blow 'em away the last 10-15 secs with as few shots as possible. The last 2-4 secs you just shoot like a madman to let as few turkeys survive as possible.
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This is friggin hilarious xD
Very "subtle" morale ;)
I liked the animation a lot, the drunken mood you managed to set with your sounds and music, the silence before the storm sketch and practically everything about it.
I would REALLY like to give this 10, but while writing this review the broken loop after the movie got on my nerves, you shouldve looped it better if that was the intention or simply played it only once.
@keeganoneill
Why would they erase an educational video like that?
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I completed the game with all achievements, doing this i think I've found most bugs etc. I'll try to point out those bugs and clarify how you have to play to be successful in different parts of the game.
EASY
Camp Site:
You onehit almost everything with the 40dmg axe, using 2 of those gives you an edge. Using the levels to lvlup the orb, cast speed and nova and ONE level of ice armor, makes Arazec very useful. When strong enough to clear it, "Blob Bananza" is a really good area to grind items to sell(even in later stages of the game), you can also grind it for xp in the early levels. Running around the enemies preventing Arazec getting hit or defending her with the knockback on your weapons clears all stages pretty easily.
Hill Top:
In these stages you have a solid caster in Arazec, she will nuke pretty much everything if you've grinded "Blob Bananza" sufficiently, but be careful when the revivers enter the game, kill those first. "Semi-Boss" gives A LOT of xp and can be killed in almost no time, grinding xp on him is a good idea. The rest of Hell Top is cake.
Valley:
In the valley stages you encounter Scorpions, they are mean ranged mofos and pack quite a punch, i dont remember how they were in easy, but in hard you will have trouble with them even fully geared. Defending Arazec is virtually impossible and your(at that point) full grown dragon will have troubles too. "Oh Snap" is that hardest stage in the game. Its the hardest in easy as well as hard.
Graveyard:
These stages are nothing to talk about, the only stage worth mentioning is "Shrum Sensation" which is the best grinding stage in the game. Running around the stage you can pick up all the shrums and let Arazec nuke them together.
Training Grounds:
The guys in these stages have high dmg, but their numbers are too few to threaten you. "pack" stages are quite easy, you face the foes from previous stages with a higher character level and better gear. In the end you face a boss and his pet, they are quite tough but nothing to write home about.
HARD
The major difference in the hard stages is that gear and your own character plays a much larger role, Arazec dies FAST and defending her is a challenge, she has the main damage in your party all the way through hard as well, but later lifesteal and regen will make you a tougher customer than her. Using a shield is a disadvantage, when the enemy hits you they are frozen and they wont hit you as much with shield on, they WILL hit Arazec and she dies. You wont gain any significantly better gear before defeating Camp Site and the gear that really makes you excel from Arazec wont be available to you until Training Grounds in Hard. Shortly put your main task is to defend Arazec with all your might until the last part of the hard stages. "Camp Site" -> "Level 8" and "Shrum Sensation" are the best grinding stages in Hard. My weapons of choice in the end of Hard were 2x Luemas' Deadly Mace for many attacks and max lifesteal. This gives you near endless HP as long as youre hitting.
Bugs:
Sometimes the game crashes and the saved game wont load xp in the current level or gold when restarting the game. You WILL have the correct skills, gear and level though, so its no biggie.
When you enter inventory the game is partly running in the background, if an enemy has launched an attack it will still hit you AFTER you have entered the inventory, this can kill you unexpectedly, your party members will also move to your position while inventory is open. this can be a disadvantage, if you are tanking enemies Arazec will be blown away.
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All in all i'd have to say i really like this game, it has its issues, but its challenging and thats more than you can say for most games.
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After solving all puzzles in number one i started with this and the 25x25 puzzles are so funny. I've only solved the first one so far, took me close to 15 mins. Its so very addicting.
Its nice that youve expanded the size since 15x15 in number one got too easy.
I couldnt agree more with sketchaway, highlighting of the column and row would make things look smoother. When you have to look up 24 rows to see which boxes to mark you occasionally confuse one column with the other.
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Most of the missions are rediculous... they simply dont make sense.... like "use the heartbeat monitor" and then you only get 2 targets to monitor from, the rest is muted... out of 2 which one is irregular?... none, theyre just different from each other. This is just one out of a lot of missions that bothered me. Nice idea(which has been done by SO many before), badly executed with poor mission content that doesnt make sense. Failing at making such simple game cant give a proper score.
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I found it very exciting ^^
The 5 tries you have can be quite useful if you USE(abuse) them the right way, not saving them ^^
Solving the expert levels i used the most evident logic patterns to get a quick bunch of right locations, then i deducted which positions would give me most new spots to nail if i gambled one of my 5 tries. Doing this i solved the last stage in the first go in 2mins and 43 secs.
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When i had completed the game i tried to see if i could fully automate the game, so i made a macro...
Now.. with the press of one button i can win X amount of times xD only limit is the amount of times i make the macro repeat itself, tried watching a movie while the macro was running and i had 10million$ when it was done :)
Upgrading the graphics makes your weapons work better somehow. First time i completed it i was progressing so slowly, then i upgraded graphics and suddenly the enemies didnt even fully enter the screen before they were blasted away.
All in all a pretty good original game.
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This is so funny when you have gotten used to using the level creator.
The graphics does what it has to.
Music as well, becomes annoying over time imho, but what are "mute" buttons for? Luckily theres one installed
Gameplay excels to an epic level, the campaign teaches you a little about the possibilities you have when creating maps and the creator itself enables you to use countless mechanisms to confuse and surprise a person trying your level the first time.
Ive made a level and think ill spit out some more levels in the coming days, check my profile for level ID's.
Level: 3113 "Keep It Up"
Its pretty hard and has a few twists.
Keep making games!! Gish was so funny and gameplay-wise this is almost up there.
Bye
5/5
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